More improvements:
- now multi-threaded resource loading works
- ZenGL will not check EGL(no need in it)
Still don't know what to do with "OpenGL context lost"... I don't like an idea to reload every texture...
More improvements:
- now multi-threaded resource loading works
- ZenGL will not check EGL(no need in it)
Still don't know what to do with "OpenGL context lost"... I don't like an idea to reload every texture...
I am going to try to make a simple game like "Whack-A- Mole" with this. Works pretty smooth with LG GT540 - Android 2.1
Wiki has been updated. Now you can read about compilation of cross-compiler for Android in GNU/Linux and Windows.
I returned to Android development and implemented virtual kayboard A bit updated old demo is here. It uses the same scene with penguins, plays music in separate thread and shows virtual keyboard(with handling text input) after tapping on blue square. All changes can be found in latest svn revision of ZenGL.
Last edited by Andru; 16-03-2012 at 06:22 PM.
Awesome! =)
I will make some tests this weekend! I can't wait to start porting my games to Android! =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Hi Andru,
I tested your demo on my ancient Samsung Galaxy Spica. (2 years old :-) with 2.2.1 homebrew ROM) and it works perfectly.
Thanks.
Anil
Thanks for testing!
I checked the updated demo on LG GT540 with stock ROM - Android 2.1 and I am getting around ~39FPS.
Nice to see that Resume and Exit stuff now works
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