Results 1 to 10 of 46

Thread: Android Support

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Lazy people... Sure does sound a lot like me there andru
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    I see you are making progress with this. Nice job, keep it up!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    an awesome job! it took me 2 weeks to get fpc to compile for android, it is a fairly complex task. so this should ease the pain for a lot of people.

  4. #4
    good work , thanks for sharing

  5. #5
    Anyone tried this engine on Android x86 ?

  6. #6
    ZenGL won't work out of the box with Android x86 for the next reasons:
    - internal define ANDROID is only for arm-linux(but can be changed easily)
    - additional libraries compiled only for ARM architecture(not a problem to recompile everything, but I don't see any reason to do so)
    - situation with FreePascal is not clear for Android x86(I'm not 100% sure that it will work out of the box with my patches)

  7. #7
    Yeah,probably it will take a while for a Freespascal x86 crosscompiler and maybe there is still not so many gamers with Intel Atom x86 based,Android devices.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •