ZenGL won't work out of the box with Android x86 for the next reasons:
- internal define ANDROID is only for arm-linux(but can be changed easily)
- additional libraries compiled only for ARM architecture(not a problem to recompile everything, but I don't see any reason to do so)
- situation with FreePascal is not clear for Android x86(I'm not 100% sure that it will work out of the box with my patches)