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Thread: Android Support

  1. #11
    wooh kinda nice

    how stable is it actually? or better how hard to get a zengl made game running there?

  2. #12
    indeed this is quite impressive . 10/10 for zengl

  3. #13
    Here is a bit improved version and built for devices - TestZenGL.apk

  4. #14
    Nice!! I will test on a Android of a friend mine tomorrow!

    But I think you will make me buy an Android Cell Phone! =)... (for my Wife )

  5. #15
    for guys like me who dont have a android phone yet i recommend LiveAndroid
    its also better then the crappy and slow emulator that comes with the sdk

  6. #16
    the crappy and slow emulator that comes with the sdk
    On my machine it starts in 15 seconds and works fine for testing Also no need to restart it every time.
    Last edited by Andru; 17-11-2011 at 06:24 AM.

  7. #17
    Tested it on a MOTOROLA DEFY™!
    Solid 60 fps! =)

    I need to test something more heavy! =P

  8. #18
    its a while since i tested the sdk emulator but it was kinda slowly
    the liveandroid runs just fine on virtualbox but maybe i give the sdk emulator another try

  9. #19
    New features:
    - playing sounds and music(streaming from memory) via OpenAL
    - headers and compiled Chipmunk(ARMv5 version with soft-float is quite slow, so I will try to build it for ARMv6 with VFPv2 and test later)
    - touch input(but I need some device with real multi-touch to test my code)

    But due to some FreePascal incompatibilities with Android it's quite hard to make some progress in low-level parts of this port, e.g. unit cthreads doesn't work so I need to use my own unit with pthreads.
    Last edited by Andru; 22-11-2011 at 10:32 PM.

  10. #20
    Can you share with me, how you managed to get OpenAL working on Android? I believe it is not part of the NDK. Did you build OpenAL yourself from source?

    Thanks
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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