Because its easier to extend the levels/enemy/ai of the game if they are external in script files than if they are inside your main code base.Originally Posted by Chebmaster
I have previously written a small game and then released it and been able to release update packs for the game by having all the enemy behaviour etc stored in external DWS script files.
I do however agree that using the same langauge to develop the exe and the scripts is a good idea.
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