Quote Originally Posted by Stoney View Post
I could write an iOS tutorial either for games using either OpenGL ES 2.0 or Apple's UIKit with Xcode and FreePascal 2.6rc1, if I find some time.
I have some material on the same theme, but I think Stoney is the authority on the whole chain (all the way to App Store, right?). Maybe I could follow-up on how to write iOS games "totally different"?

What I could cover includes:

- Installing FPC for iOS.
- How to develop for iOS without Xcode.
- Wrapping Cocoa for cross-platform development (games as well as standard GUIs).
- Porting Mac applications/games to iOS.

and maybe some more from there. Game development with FPC in the Mac would be possible too, of course. And I could even write about what it was like to write and publish a successful game engine for the Mac in the 90's, if anyone wants to read about it. And a bit of GPU computing on the top, maybe.

It is a matter of finding time, of course, but also about what people really want to read. Very much the latter, really.