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Thread: Pascal Gamer Magazine Issue 4 Needs Content: Want to write an article?

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    That sounds good. Oh and as I've told Ben and others, try to stay away from API specifics such as SDL, OpenGL and DeirectX unless you are actually teaching those API. If you must use something like SDL (and SDL is a good one to use!) try to keep explaination of the SDL bits to a minimum or you'll be stuck in the trap of making it an SDL tutorial as well as what you originally planned.

    Hey, maybe it would be good to actually have a getting started article on SDL to reference for all future articles. Matthias?
    Jason McMillen
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  2. #2
    Quote Originally Posted by WILL View Post
    That sounds good. Oh and as I've told Ben and others, try to stay away from API specifics such as SDL, OpenGL and DeirectX unless you are actually teaching those API. If you must use something like SDL (and SDL is a good one to use!) try to keep explaination of the SDL bits to a minimum or you'll be stuck in the trap of making it an SDL tutorial as well as what you originally planned.
    Yeah, I have already gotten rid of all API stuff so people can use it with SDL, OpenGL, DirectX, whateverX LOL

  3. #3
    Jason, or whever, any idea how I could format some pascal code into syntax highlighted colours that I can paste into a Microsoft word 2007 document?
    That would make the article much nice

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    "or whatver"? lmao What does that mean?

    I used to use PasteBin and screen cap from that, but it comes out blurry unless I mess with the DPI of the images in photoshop... It'll be as a single image anyhow so it's not like people will be able to copy paste your code. Nor should they. You can include code in file form that can be downloaded as your article bonus archive file for that. So for beautification, I used to use that.

    I actually just manually color code it all myself lately. Takes some time, but it looks the way I need it to at least.
    Jason McMillen
    Pascal Game Development
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  5. #5
    Quote Originally Posted by WILL View Post
    "or whatver"? lmao What does that mean?
    haha I was being silly saying WhateverX for some other API that I hadn't mentioned or heard of maybe!

    Quote Originally Posted by WILL View Post
    I used to use PasteBin and screen cap from that, but it comes out blurry unless I mess with the DPI of the images in photoshop... It'll be as a single image anyhow so it's not like people will be able to copy paste your code. Nor should they. You can include code in file form that can be downloaded as your article bonus archive file for that. So for beautification, I used to use that.

    I actually just manually color code it all myself lately. Takes some time, but it looks the way I need it to at least.
    Ok, thanks mate
    Maybe I will leave it up to you so it doesn't become blurry if I do it via PasteBin...
    Last edited by paul_nicholls; 22-12-2011 at 08:02 PM.

  6. #6
    Hi!
    After some browsing trough the forum I found a Thread from Mayley (http://www.pascalgamedevelopment.com...1039#post81039) in wich he is asking for help in developing off a combat system for his game.
    Since I havent ecountered any Theme or article on this matter I was thinking off making an example off a combat system for him and maybe even try to write an article explaining off how it is done.
    Would you be interested in including this article in the nex isue of Pascal Game Magazine. If so please do tell me till when I need to finish the article.

  7. #7
    @WILL: it looks like it might take maybe 2 or 3 more days for me to finish my Boulder Dash article...is this a problem?

    cheers,
    Paul
    Last edited by paul_nicholls; 22-12-2011 at 08:03 PM.

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by SilverWarior View Post
    Would you be interested in including this article in the next isue of Pascal Game Magazine. If so please do tell me till when I need to finish the article.
    Yes, that would be an excellent idea for an article! 'How to make a combat system for your own RPG Project' has a nice ring to it. In fact I would like more things like that in each issue since it's a GAME development magazine. I think sometimes articles focus too much on API and libraries and porting to platforms and code when the really good stuff is in designing the mechanics and structure of different games. As far as deadlines go, I'd like to have it by the end of December if that is possible.

    Paul: Hey that's no problem. Like I said by the end of this month is best because I can take all the submitted articles and work on them while I'm away. I don't know what my internet will be like when I'm gone so getting it all in before hand is best.

    Again, in case you missed my email address it's contact@pascalgamer.com. Send all submissions to me here.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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