Not the best time for me but I'll join and try it again.
Not the best time for me but I'll join and try it again.
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Like I said in a different thread, I probably wont be participating. I already have a project I'm working and I do not have time to add another.
I would like to participate in the PGD Challenge.
End of December/Early January seems, but January is already kinda full for me with Global Game Jam and some work-related stuff.
But my track record of actually finishing a game isn't too good those days.
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i think its ok .and i predict good news will appear in the next year about delphi and PGD
but any idea about the theme ?
Oh I know exactly what the theme is, but I'm not telling until the start announcement.
Good things are happening for Object Pascal as a whole. New compilers to work on the new platforms and existing ones we've been asking for for ages. Libraries and API are getting better. New game engines are popping up all over too. This old girl ain't gone on us yet boys and girls.
It isn't the best time for me. I was hopping to finish one off my projects (program suited for making continuous graphics), but since development almost halted on it I'm afraid that it will take too much time for me to finish it so don't wait for me. I will try to finish it til next PGD competition.
Anayway ff the teme would seem sutiable for me I'll definitly join up.
I think the theme will be approachable by most. It might take some creative thinking, but it doesn't require the most polished graphics or advanced techniques. However if you can do that, that's great.
Unlike the gigantic PGD Annuals we did, the PGD Challenge is meant to be a much smaller task or "challenge" where even a partially completed game has a chance to stand out. And fun too. Not that the big compos weren't, but these you can start em and leave em if you don't want to stick it out with a long project.
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