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Thread: Pre April 2014 - Welcome to PGD! Make your first post here....

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  1. #1

    Hello!

    Hi! I'm new here lol.

    I've been programming in Delphi/pascal for 4 years now and I want to improve my knowledge of Delphi from what I've learned in high school.

    I'm currently learning Windows API programming with Delphi and after that I'm going to try OpenGL and communication programming.

    And I'm starting my Bachelor's Degree in Computer Science this year.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Northowl View Post
    Hi! I'm new here lol.

    I've been programming in Delphi/pascal for 4 years now and I want to improve my knowledge of Delphi from what I've learned in high school.

    I'm currently learning Windows API programming with Delphi and after that I'm going to try OpenGL and communication programming.

    And I'm starting my Bachelor's Degree in Computer Science this year.
    Welcome to PGD Northowl! You are now un-moderated and free to post anywhere on the site.

    There are some great places to start to learn different APIs including all kinds of OpenGL stuff.

    Suggestion: Have a read through some older posts (try a search) and feel free to create a new thread if you'd like to get feedback on a project you are working on or just want to show it off.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3

    Hi!

    Hi all! I am new. I made a basic 3d engine (just a rotating 3d wireframe cube) in borland pascal, 1992 compiler (!), use the graph unit for pixel on/off, and run through dosbox! I recently switched to delphi7 to make it a real app, and not an emulated one!

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by vampm View Post
    Hi all! I am new. I made a basic 3d engine (just a rotating 3d wireframe cube) in borland pascal, 1992 compiler (!), use the graph unit for pixel on/off, and run through dosbox! I recently switched to delphi7 to make it a real app, and not an emulated one!
    Welcome vampm! Sorry I forgot to actually un-moderate you from your PM. Forgive me if you will, at least you know for sure that I too am human. You are un-moderated now!

    Looks like you've had quite the historical experience with Pascal. Glad to see you are updating. Delphi 7 however is still quite old, you may have to upgrade soon to keep up with current platforms. Don't worry though there are many options these days free and paid. There is a new version of Delphi called Starter Edition that will allow you to get the latest for a much lower cost than previously only offered.

    What types of game programming were you interested in starting?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    Welcome vampm! Where can we see your cube?
    <a href="http://www.greatgamesexperiment.com/user/madwoody/?utm_source=gge&amp;utm_medium=badge_user"><img border="0" alt="Great Games Experiment" title="" src="http://static.greatgamesexperiment.com/badge/user/madwoody/gge400x56.png"></a>

  6. #6
    Thats ok WILL, no problem!!! Actually I used borland, because thats what I learned @ 2004-5 at school. I loved its simple IDE environment, thats a very important thing in order to program more comfortable. Also I used it because of my limited knowledge. I dont like the "new" trends of microsoft (thats a whole discussion, but whatever..) so I found delphi-7, and since I know some pascal, I can move easier.

    here is the real mode in dosbox!!!
    a.PNG

    For start I just want to do graphics only. I dont know if I this engine is going to be suitable for games. This just for fun!!! But I would like to make something like an simple rpg, with anime-like characters.

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by vampm View Post
    For start I just want to do graphics only. I dont know if I this engine is going to be suitable for games. This just for fun!!! But I would like to make something like an simple rpg, with anime-like characters.
    Well getting into graphics I'd recommend JEDI-SDL to start. It's mostly 2D which is the best way to start with graphics to understand how to work with sprites, loading and unloading these and other "assets." Then you can move onto other libraries and API to do more advanced stuff.

    As much as RPGs might be fun to play, I'd steer WAY clear of them for learning to program. They require way too much premade graphics and take a huge amount of development time. Most new programmers try to do an RPG as a first project and give up on programming altogether. Instead why not try some more classic game models like Pac-Man, Pong or a simple shooter?

    These other alternatives might not seem as exciting as making the next Final Fantasy, but trust me you'll learn nothing more or different from making and RPG other than you shouldn't have started with an RPG.

    Other alternatives could also be a platformer, scrolling shooter, maze game (like Pac-man, Lock-n-Chase or Night Stalker) or a puzzle game.

    These are of course just my recommendations.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
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    Hello there,

    my real Name is Thomas and i started computer science with my older brother on a Texas Instruments 99-4A. Then I enjoyed Commodore Computers (C-116/VC=20/Plus4/C=64/Amiga). On High-School i learned Turbo Pascal and that is the reason why i like http:\\www.pascalgamedevelopment.com. I wrote the handbook of TECHNO MAKER, published by Data Becker.


    Feel free to drop me some messages.

    HAPPY SUMMERTIME from here!

    An english-german joke before ++NO CARRIER

    In a coffee-shop in the netherland a woman says to the bar-man: "I become a cup of coffee!"
    He shout: "Never!"

  9. #9

    Post Hey!

    Hey,
    I'm Michael, more seen as "Draghi" online.

    I'm a highschool student with the aim of becoming a Game Engine Programmer and/or starting my own game development company.
    I was originally programming through Game Maker. When I came up to high school I started learning to program in Delphi, since then I've swapped to Lazarus and Have started planning, programming and testing my first "proper" game (Not things like pong eg.).

    The most complicated things that I have programmed are:
    • Pixel Perfect Collisions (With multiple "Collision" types)
    • Perlin noise based 2D landscape generator.


    I hope that I can be of benefit to the community and that the community can be of benefit to me.

  10. #10
    P**** \o/

    Errr ... that was a typo.

    I meant to say HIIII !!!! \/

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