Results 1 to 10 of 37

Thread: Nickel Iron / HTML5 game written in... Object Pascal!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quote Originally Posted by WILL View Post
    Not sure if Nickel Iron is as great a title. Actually I don't get it myself, but it's your dime.
    Probably not, was the first title vaguely related to asteroids (Nickel Iron core) that apparently wasn't related to any trademark, and I was in a hurry ;-)

    Quote Originally Posted by WILL View Post
    Question; Is this actually a commercial project or just a freeware game?
    Freeware.

    After receiving the notice, I made a search on the name mentioned in the notice, and found they apparently went against other free & fan sites (f.i. http://atariuser.blogspot.com/2011/0...enate-and.html).
    There is a note on the site above that they apologized, but I'm not sure what really happened, given what you can still see at http://atari2600.org/

  2. #2
    Could you rename it too in the February roundup as well? Sorry for the trouble...

  3. #3
    Hey Eric,
    I just searched for the new title "Nickle Iron" on the Google Market (play.google.com), and discovered that it is now compatible with my android tablet that it wasn't before...neat!

    I wonder what changed?

    cheers,
    Paul

  4. #4
    Quote Originally Posted by paul_nicholls View Post
    I wonder what changed?
    I didn't change anything in the manifest.xml, maybe some glitch in the market that got solved during the transition to google play?

  5. #5
    Quote Originally Posted by Eric View Post
    I didn't change anything in the manifest.xml, maybe some glitch in the market that got solved during the transition to google play?
    Maybe...will never know I guess

  6. #6
    @Eric
    Congratulations for your game being accepted by FireFox Marketplace.
    http://www.delphifeeds.com/go/s/105380

  7. #7
    While I appreciate effort you put into this game and general idea of making game with OP for android/HTML5, I must say this game is poor man's Missile Command version. It is fun to play around for few minutes but that's it. Some ideas to make it better for second version (and possibly make it mobile hit):

    - Make it a cross between Asteroids and Missile command (Asteroid Command?). I.e. asteroids would split up into smaller ones, just like in original game of Asteroids, but you can't move your ship and has to deal with them Missile Command way
    - Add (on later levels, when you're sure players are accustomed with controls) standard Missile Command stuff (ships that shoots missiles, missiles that splits up, etc.).
    - Add bosses. In every 10 levels or so, there would be boss level. Boss would shoot asteroids or missiles, sometime both. You'll need to destroy those, but also shoot at boss to defeat it (which would have health bar). You could also shoot at asteroid/missile cannons so boss can shoot less or no amount of them.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •