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Thread: Nickel Iron / HTML5 game written in... Object Pascal!

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  1. #1
    Sorry, I read it too fast... I'll try to use the compiler in WineHQ.
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  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Have you updated your OP4JS source to Smart Mobile Studio yet? Or does it need much updating at this point?
    Jason McMillen
    Pascal Game Development
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  3. #3
    Wow, I didn't even know that this was feasible to do. I'm very curious about some benchmarks, that show the quality of the compiler. It would be a shame if the pascal version would be significantly slower.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    I thought this game was on the android market now, but I can't find it!

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by paul_nicholls View Post
    I thought this game was on the android market now, but I can't find it!
    That depends on how it's packaged for distribution. I'm assuming that the tool developers will be leaving it open for maximum flexability for the individual developers to decide; strapped on JavaScript run-time engine, pages to be loaded on a web server and so on...

    The end result would be 100% web compatible so I think that the end product's form will depend on those that use it to make HTML5 apps and games.
    Jason McMillen
    Pascal Game Development
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  6. #6
    I just realized that I might have been getting confused with this Android app made with Smart Mobile Studio!
    https://market.android.com/details?i...io_GalaxyClock



    cheers,
    Paul


  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Neat!

    ...and Tweeted.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
    Quote Originally Posted by paul_nicholls View Post
    I thought this game was on the android market now, but I can't find it!
    Not yet, I'm still adding stuff, and cleaning up the Java wrapper.
    There is not much Java (less than 50 lines, including blanks & lines with only a squigly), but I've been tweaking the Android WebView option. PhoneGap doesn't really cut it for a game on Android, due to bugs in the Android 2.x browsers: things like scrolling & pinch-to-zoom can only be disabled on the Java side (for iOS, the viewport meta works perfectly AFAICT).

    Performance is more complicated as there is a wild variety of devices, it runs at 30FPS on my HTC Desire, but I've add some issues on older phones and tablets (apparently some Android tablets don't have the hardware acceleration enabled). And need to find time to package the app (make the icon, marketplace graphics, etc.).

    But it's coming

  9. #9
    Thanks for the update Eric

  10. #10
    For those that want to give it a try, it's now on the Chrome Web Store

    https://chrome.google.com/webstore/d...hbpicjdhoncgkj

    And Android marketplace

    https://market.android.com/details?i...ols.nickeliron

    it even has a minimal webpage for it

    http://delphitools.info/android/nickel-iron/

    Next in the list, looking at adding global high-scores, & achievements. Not sure what service to use, OpenFeint doesn't seem to have a RESTful API for posting scores (only for reading), otherwise I would have used it (could do my own global high-score server, but where would the fun be? ;-))
    Last edited by Eric; 07-03-2012 at 11:04 AM.

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