Quote Originally Posted by Eric View Post
Even without interactivity, there is nothing more annoying when you're trying to tweak a shader than having the driver fold up and having to reboot. That has happened to me for all 3D APIs at some point or another, and it's not just frustrating from a design POV, it's also frustrating from a deployment POV, because it makes you wonder "ok, if this shader can crash my PC, what will it do on users machines with their outdated drivers?"
Would you please share the shader code that managed to crash your PC? What operating system and API did you use?