Well, the idea to create the next Skyrim is tempting, isn't it? and the false concept that it is an easy task comes from the various game creator engines focused on the creation of rpgs. It's true that build an engine from scratch is not so complicate, but the asset you need and the balance in the rules make it a titanic task. And don't forget you need a team of developers.


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) Sometimes it is mistakenly confused with term "online", but Online Game does not constitute Massive-Multiplayer Game. The last one requires significant budget for acquiring servers, developing efficient scaling strategy among many other things.


