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Thread: How to extract palette indices + colours from ilbm graphics file?

  1. #1

    How to extract palette indices + colours from ilbm graphics file?

    Hey all,
    I found an Amiga .ilbm (Delux Paint?) file here that uses colour cycling:
    http://www.randelshofer.ch/animation...ing3.ilbm.html

    I want to extract the palette indices + colours from the graphics file so I can do a similar thing in a little demo I am making for a Chip16 emulator...

    Anyone know how I can do this?

    After I get the palette indices from the image I am going to reduce them down to 4-Bit colours, but first I need the values from the image

    cheers,
    Paul

  2. #2

  3. #3
    Thanks SilverWarior
    I have managed to find an image program (XnView) that has allowed me to open the ilbm file, and I can convert it to a 256 colour BMP, and also see its palette
    I will now look at what colour ranges the CRNG bits use in the image...

  4. #4
    Are you sure that ilbm image you have have 256 color palete or even les. Acording to what I read ilbm graphics can also have true color (24bit) color palete. So it is posible that XnView hasn't converted your graphics exactly as it should.

  5. #5
    Sorry, I wasn't quite clear about that haha It is a 32 colour ilbm image, but when I convert it to a bmp, then it is a 256 colour image...but I am still only interested in the first 32 colours...the rest of the palette seems to be filled with black

    EDIT: It is an Amiga file too, so not sure if it would come in 24bit colour?
    Last edited by paul_nicholls; 24-03-2012 at 12:02 PM.

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