Hello there, my company is currently working on a MMORPG, Unfortunately i can't go into detail about the game but i would like to get some input from programmers around the world to which they think is/would be the best method to deal with physics for such type of game.

The physical type of objects in the game will be merely cubes, spheres, nothing too complex, no ragdoll etc...

Look forward to some good/interesting replies.

-Colin