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Thread: Turbo Pascal 7.0 game library?

  1. #1

    Turbo Pascal 7.0 game library?

    Does anyone know of any game libraries for TP 7.0 that I can legally use both commercially and non-commercially?

    Recently I got itch to make game for DOS, using Turbo Pascal 7.0. But default libs that come with the compiler are of no use for that purpose, what I'm gonna do? Use Graph unit limited to 16 colors and do sound on the bleeper? I'd like something that can at least support 256 colors and sb. Anyone knows of some TP 7.0 game-oriented libs doing that?

  2. #2
    Not a game libray but a game with source code: http://www.wieringsoftware.nl/mario/download.html (although it's for TP 5.5 and TP 6.0)
    Maybe this can help.
    Another question comes to mind: Why nowadays coding a game for DOS? There are really good game libraries for Delphi/Lazarus.
    Best regards,
    Cybermonkey

  3. #3
    And why people still code for NES, SNES, Atari and other "dead" systems? Anyway, I'd prefer some kind of a game library since I'd probably have hard time separating logic code from things that do graphics, etc. TP wasn't OOP after all.

  4. #4
    You could try FastVGA by Tal Cohen (http://tal.forum2.org/cv)

  5. #5
    It's shareware and I don't think he'd sell me a license. In any case, it only deals with graphics. I need something which deals with both graphics and music/sound.

  6. #6
    This is what I used back in DOS days: http://www.crossfire-designs.de/inde...&name=gx14.htm
    The site has some nice graphics library and sound library for TP7/BP7. You may need to contact the author to get license for commercial uses though.

  7. #7
    Back in old DOS days, XLib was one of the best freeware libraries for TP7, mostly graphics-oriented. I've attached it here for you to try (these files date back to 1995-). You may want to use this along with some EMS/XMS library and sound playback (e.g. s3mplay).
    Attached Files Attached Files

  8. #8
    Cool. I wonder if there were any free dos extenders (something akin to DOS4GW) for TP7 so I won't be limited by 640kb of ram.

  9. #9
    You may want to use BP7 or Free Pascal for DOS instead if you want to develope in protected mode (I remember there're patches that allow to program in protected mode in TP7 but I couldn't find the link). Keep in mind that most of TP7 graphics/sound libraries will not work in protected mode.

  10. #10
    Quote Originally Posted by Darkhog View Post
    And why people still code for NES, SNES, Atari and other "dead" systems? Anyway, I'd prefer some kind of a game library since I'd probably have hard time separating logic code from things that do graphics, etc. TP wasn't OOP after all.
    Actually, Turbo Pascal was an object oriented language. https://en.wikipedia.org/wiki/Turbo_Pascal

    Hard to believe for such an old language but it was commonly taught in University in the early 90s for that very reason. Most of the examples I see of TP do not make use of the OOP elements but they are there.

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