These links could be useful too:
Usinc C Objects in Delphi
http://rvelthuis.de/articles/articles-cobjs.html
Using C++ Object in Delphi
http://rvelthuis.de/articles/articles-cppobjs.html
cheers,
Paul
These links could be useful too:
Usinc C Objects in Delphi
http://rvelthuis.de/articles/articles-cobjs.html
Using C++ Object in Delphi
http://rvelthuis.de/articles/articles-cppobjs.html
cheers,
Paul
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A long time ago I started some bindings with SFML 1.5. I never got very far, I just did some basic window and system modules. If you want to start with some new bindings, you should use the C bindings. It's much easier to work with and doesn't involve for you to write some C/C++ code.
But I don't think it's a good idea to start make some bindings right now as the release of SFML 2.0 is just a matter of days/weeks/months.
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
Well translating header files from C to Pascal is nothing new ans you can tell from the amount of documentation. Starting on a completely new translation will mean it will take some time before you can actually start to see it's use. This also means if you start such a project, you may be tied to it for a while. Consider that before you start such a project.
It would also help to gather some collaborators to help with the translation, depending on the complexity of the libraries you are supporting.
SFML is new to me so I'll have to check it out myself, though I still find SDL to be quite handy for learning the basics of game programming. What advantages over SDL does SFML bring to the table?
Any news about the bindings? The SFML page reports:
SFML 2.0 RC is out
Best regards,
Cybermonkey
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