Well pure code tutorials wouldn't make good video tutorials, no. However lets say we instead have a talking slide show with running demo examples? We could then talk about various things and talk about which coding techniques or structures we would use for them.

This can be useful for non-graphics related topics such as what systems or features are required to make a simple platform game. Then you break down into detail what parts of your game's "engine" or code you need to program and explain it not in code, but as if you were building something more tangible or with pictorials or with charts and diagrams. You could simply make a list of which you come back to again each step crossing off that item that you shown at the beginning.

Example: "This here is what you do to make this thing and this over here is how you want to do it."

A video tutorial is really a presentation by someone that show you a slide show with media (video, pictures, etc) that illustrates your point. And this format can be used for anything. You don't need to provide code, just the technique, if you know how to program basic Pascal then you can figure out how to code it if you know the technique. ie. pseudo code


SIDE NOTE: You should also know that while YouTube used to only be available at 320x240 and later 640x480 you can now show full HD video at 1080p which you will see code should you decide to lean heavily on that as a teaching mechanism. And now you can change the resolution and watch a video in full screen even embedded with that higher resolution without having to restart now. YouTube has actually come a long way since the last couple of years. Just so happens to be after the last time I posted a video on the PGD YouTube Channel.


My last little point here I think is important is that I don't want to teach you code. I want to teach you game design and development. You can learn to code here, but why not learn it at PP4S instead. That site/project is to teach you how to program. You should know how to program when you get here to this site. Here we learn to take you from having learned how to program to learning how to take that knowledge and apply it to making games with it. I don't want to make a Tutorial section, let alone a Video Tutorial section that has to start at day 1 programming in Pascal 101. That's not us. That's why I affiliated with PP4S so that we don't just tell you go learn Pascal out there. We have a nice friendly place to encourage the basic skills then you can come here and take step 2.

Saying that, I'd like to discuss things like AI techniques, maybe simple stuff like the main game loop or structure of your game code (the basics) and show visually how to start without any code. It gets young people fresh out of high school who learned this stuff to see and take interest and it's not boring if it's done right. It's why you write your game ideas on graph or lined paper before you start writing the code so you get a football play's view of the concept to learn before trying to write it.

This is what I'm looking for with the Video Tutorials, not how to write code you should already know when you get here.

That said, what do you think would fit with this kind of teaching style? Because it's a style really and it's not for everything, but some thing can be taught, and taught well like that. Your thoughts?