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Thread: Machina Engine DevPascal - IDE for Free Pascal

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  1. #22
    WILL: I am still thinking about which debugger to use. For now, I'm thinking about GNU Debugger. But, I will leave the debugger tool for the last, since it is the hardest thing to implement. I suppose that I can use the GND externally, like I'm using Free Pascal. What I'm doing is executing the program by command line from my IDE, and redirecting the output messages to my IDE.

    code_glitch: Yes, it will have a Object Hierarchy(or Browser). I just asked in the facebook where should I put this browser(together with the "manager frame", or in a new frame on right side of the screen?).

    AirPas: Thank you.

    News/Information:
    Done - The automatic inclusion of the keyword "end" when click [Enter] was implemented. This is the smart auto-indentation.
    Done - For syntax highligh, I'm using Synedit.
    Doing - I'm working on the auto-complementation tool.
    Doing - Browser for classes/variables, procedures/functions.
    Not Done - The program does't have already a Syntax analysis(or parser), but will have. I have created a parser months ago for my Game Engine, and it is working perfectly. I will just include the parser on this project.
    Last edited by FelipeFS; 25-03-2012 at 05:21 PM.

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