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Thread: Machina Engine DevPascal - IDE for Free Pascal

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  1. #1
    code_glitch: For now, the project is still closed-source. Because the parser I'm using is inside the unit of my Game Engine. I will make a new unit, just with the parser. Then I'll make it open-source.

    I have posted the link for download before: https://skydrive.live.com/?cid=bbf7f...CD6062D52E!178

    UPDATE: The browser is working! See the screenshot: [Link]
    Last edited by FelipeFS; 25-03-2012 at 08:42 PM.

  2. #2
    Quote Originally Posted by FelipeFS
    I just asked in the facebook where should I put this browser(together with the "manager frame", or in a new frame on right side of the screen?).
    I like to see nothing on left side, only line numbers and code But many others put something there. So, provide possibility to configure environment, and everybody will be hapy

    Your project works on my computer at work with Windows 7. But there are some bugs/etc.:
    - custom caption not a good idea, because people expect maximizing of window when they double click on it, and custom theme looks not good, I prefer to see what I configured in system
    - window doesn't minimize after clicking on icon in taskbar
    - as I understand editor support UTF-8, but only if there is a BOM code at start of file, it will be a good idea to have option for default encoding somewhere in preferences

    About the compiler preferences - take them from Lazarus, because there they placed good

  3. #3
    I'm trying to use the compiler externally, so I'm using a unit which I can compile using the FreePascal IDE, but I'm not getting it to compile using command line. These are the commands:

    FPC -Rdefault
    -Sc -Sg -Si -Sh -SIcom -vv -vw -vl

    -FuD:\FPC\units\i386-win32\
    -FuD:\FPC\units\i386-win32\*
    -FuD:\FPC\units\i386-win32\rtl\
    -FuD:\FPC\units\i386-win32\lcl\
    -FuD:\FPC\units\i386-win32\lcl\*
    -FuD:\FPC\units\i386-win32\lcl\units\i386-win32\
    -FuD:\FPC\units\i386-win32\lcl\interfaces\win32\
    -FuD:\FPC\units\i386-win32\lcl\units\i386-win32\win32\
    -FuD:\Arquivos\Desenvolvimento\Programação\Projetos \
    -FiD:\FPC\units\i386-win32\lcl\include\
    -FiD:\Arquivos\Desenvolvimento\Programação\Projetos \
    -FlD:\FPC\units\i386-win32\lcl\*
    -FoD:\Lazarus\lcl\units\i386-win32\
    -FoD:\Lazarus\lcl\* -FoD:\Lazarus\lcl\units\*

    -TWin32 -g- -p- -b- -Mfpc -XS -Cp80386 -Op80386
    D:\Arquivos\Desenvolvimento\Programação\Projetos\M EGameEngine.pas


    I recieve this message:
    control(935,27) Error: Identifier not found "TPopupMenu"

    Does anyone know what the problem is?

  4. #4
    Thinking about make the project open-source already. But, I'm reading some articles about licensing(GLP or LPGL), so anyone will be able to help with the project.

    Also, I'll make a documentation to make easy for developers understand the code.

    This is it, I'm not with time to work with the project at this moment(working more with my game engine). But it is still, and will continue, alive.

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