Well see I can't just say iOS and Android because it supports HTML5. HTML5 is the platform we are supporting not iOS and Android. Sure they may run on iOS and Android devices, but we don't want the teams submitting their games to rest their laurels on both judges having 'hoped for' hardware to run it.
Just stating Javascript/HTML5 as a platfrom does however offer a bit of flexibility too. I'd recommend all submissions for the HTML5/JavaScript platform indicate what web browser(s) and what versions are required and tested to run their games. Just as any other entry submitted for any other platform, all files must be zipped up into a single archive with it's readme file indicating who you are and what your contact email is.
Well, that depends, HTML5 is still implemented in various ways, and all implementations are not equal.
HTML5 on iOS has full hardware acceleration for Canvas & transforms, that's not the case on Android f.i. (except Chrome for Android 4.x).
If iOS was amongst the platforms (without more specifics) that would allow both native & webapps, though yes, native apps would be more cumbersome because of the need to go through App Store.
Makes sense
Lucky that I dropped in, I had not seen that there was a new challenge coming up. I'll try to do something nice. Right now, my ideas seem a bit too dull, but I guess I can sharpen them somehow. But I already have an idea or two.
If you hadn't seen it yet, I have started a thread about my entry for the competition:
http://www.pascalgamedevelopment.com...formation-quot
cheers,
Paul
Last day! Good luck everyone.
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