Results 1 to 10 of 18

Thread: Some ideas for level selection...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Yeah I kinda liked the free-roaming style of gameplay from the old NES games. Free-roaming platform games seem to be a thing of the past.

    I tried to create something similar using 'teleporters' for my own platform project, Cyber Crisis, but the project obviously didn't get too far. I may get boarded and pick it up later on.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    In "William Shatner's TekWar" you can select the mission using the subway, and also there are a Virtual World. It was very original. Sad that the game were horrible* but had great ideas like the subway and the "almost inteligent" policemen and citizens.

    Another pioneer game: "Catacomb". The first levels are pretty lineal but after lever 4 or 5 each level has two or more exits and the game became a 3D labyrinth.
    _______________

    * It was the first game made with Build, the engine used in Duke Nukem 3D, Shadow Warrior and Blood, and it was unfinished when they published TekWar...
    Last edited by Ñuño Martínez; 02-04-2012 at 12:21 AM. Reason: Adding a link
    No signature provided yet.

  3. #3
    Unfortunately i'm not an artist Making games involving animated humanoid characters, especially common side scrolling game can be very challenging to make textures to. Overall designing an rpg game has much more work in it than would think from first glance.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Oh no, for this 4 week competition, I do not recommend something as big as an RPG. You could add RPG elements, but I wouldn't go full blown RPG.

    There were a few genre types that I thought I'd see (and probably hoped to see) due to the theme; platformer is one, scrolling shooter is another. I would have loved to see another top-down too.

    3D will be a challenge for this amount of time so for those who have taken up the 3D content challenge, good luck!

    I know I'd be itching to try another game like Clash at Demonhead. That game rocked! The lane selection for travel was pretty cool and the fact that you had to visit different locations to find things was neat. Thn again I'd also love another Castlevania 2 type of game as well.

    Keep in mind, I'm not judging this year so don't just go with what I'd like.
    Jason McMillen
    Pascal Game Development
    Co-Founder





Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •