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  1. #1
    Humm, not much to mention. Playing other games is my biggest problem... Not sure if i can get this done. Some work is done in the game code, and UI graphics. I have sort of almost full picture in mind what the game would look like, but that's about it. I'm not good at designing things on paper... or more concretic level.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Not sure if a traveling camera would do it. But the ships in your game traveling between the planets (ala RTS form of conquest) could constitute the traveling aspect that you need to be 'in theme' for the challenge.

    Maybe enforcing the theme into the gaem more by making the player actually 'invade' each of their planets as well? Once their main base / command center is defeated or something? That idea seems win/win because you can stick to the RTS theme with it and by all definition it's still traveling from location to location. Just make sure that you have at least 3 of them
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    Day or 2 ago i ended up with thought that each player has a mothership. That's what the camera will focus on, and that's what is used to populate new planets. With the time limits i might end up with just 1 type of combat ship and auto-combat. Toggled with limited amount of diplomacy.

  4. #4
    Another screenshot added. Solar system is generated for 10000 sectors, although not all of them are guaranteed to have a sun or planets. This is last screeny i can give out before starting adding UI elements, which will be nearing the final product... There are also 10 different planet textures in use, although the texture mapping is wobbly on the sphere for now. Maybe i could generate the sphere myself, instead of relying on model file. Would at least get the coords right.

    I had a setback with fonts. Installed some free scifi front from Internet but only Gimp can use it TCanvas and MsPaint can't use. I could create buttons with Gimp but i can't make the font map for all texts.

    edit: Added another picture from UI work in progress.

    Hoping to add warp drive soon. Starmap is working, and i will use it to open sector view. From there player can open warp rift and send selected ships there. This is done by clicking any point in the sector, meaning that he can precisely decide how far or which side of the planet you want to come out from. Textures for all warp related are already done.

    Still, there are a few unsolved issues in the design of this game that i hope can come to conclusion.
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    Last edited by User137; 13-04-2012 at 01:18 AM.

  5. #5
    Here's a little teaser of what's it like:

  6. #6
    Neato! Keep up the great work dude!

  7. #7
    Nice start!

    What's the gameplay genre going to be?

  8. #8
    PGDCE Developer de_jean_7777's Avatar
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    That looks great.

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