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    Momen 3d

    Finally, I decided to rescue an old project of mine: a 3D space shooter but in the style of Xenon, Turrican and Nemesis/Gladius.

    Now I'm finishing the dirty 3D engine I started few days ago. Yesterday I wrote this:
    ... a dirty&simple 3D engine to show you what you can do with latest Allegro.pas.
    It isn't very spectacular but now I can "easily" manage cameras, lights, fog, skybox and materials. Of course it needs model and map loaders but the hardest was done yet.
    This morning I did some cleaning and added an octree structure:

    At the moment I'll not do frustum culling but I'll add a distance culling, if the nearest vertex of a node is farther than <d> then it doesn't renders it nor their child nodes. I'll use it for collisions also.

    [edit]

    If you have Twitter, I'm using the #2PGDchallenge hashtag.
    Last edited by Ñuño Martínez; 31-03-2012 at 11:55 AM.
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