Results 1 to 10 of 47

Thread: Momen 3d

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    A lot of things done, but there's a lot of things that should be done.

    For example, I'm having problems because the engine isn't well designed (as I said, it's a dirty engine ) so it needs to be refactored (is it the correct spelling? ) but obviously I have no time now. Anyway I'm happy with the results and I've learned a lot.

    A big trouble is that I can't make it run in Windows. I'm sure the problem is my Allegro's to Pascal wrapper, but I can't fix it now. Anyway Linux can deal with it (which makes the Windows issues more bizarre).

    Here you have a solo fighting. You can see the title screen, the AI in action, the radar and the targeting device, which makes things a lot easer.
    No signature provided yet.

  2. #2
    Looks awesome mate! Well done

  3. #3
    Thanks Paul. I must confess that I was fired few months ago, the company was "bankrupted" (not sure if it's that the phrase), so I have all the time for this project, +10hours per day.

    BTW I'm having a lot of "signal SIGSEV, segmentation fault" errors randomly. I've lost time tying to fix it using CONST parameters and seems to work, but may be there's a problem with the object management in the engine.

    Tomorrow I'll start with the definitive gameplay (I hope ), creating the definitive maps.
    No signature provided yet.

  4. #4
    Quote Originally Posted by Ñuño Martínez View Post
    Thanks Paul. I must confess that I was fired few months ago, the company was "bankrupted" (not sure if it's that the phrase), so I have all the time for this project, +10hours per day.
    Losing the job is not fun, but it does give you an edge here - and maybe even an extra incentive to do something really nice. What we have seen looks promising, but figuring out crashes can be time consuming.

  5. #5
    Game is complete. Now I'm designing the missions.


    I added the "shield" and give 3 lives to make it less hard. Unfortunately I'll have no time to calibrate the "difficulty level". Also I haven't time to add the "expansion capsules" (extra weapons, extra shield, extra extra...).

    The game has a lot of "green" so I added some "blue" and "red" on the "Victory" and "Game Over" screens. They're really ugly.

    Quote Originally Posted by Ingemar View Post
    Losing the job is not fun, but it does give you an edge here - and maybe even an extra incentive to do something really nice.
    Yes, it is.
    No signature provided yet.

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Great work Ñuño! Don't forget to upload it when you are done.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    I did uploaded the game just now and I'm exhausted . Tomorrow I'll try to write something more.
    No signature provided yet.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •