There is some incompatibilities with Delphi 2010.

- Overloaded methods should explicitly use the overload clause.
- I had to add .Items in some places, by example need to change SpineTextures.[i] to SpineTextures.Items[i]
- Incompatible type Char and AnsiChar on lines like these one : _Chars[i] := Chr(b); I fixed it using _Chars[i] := AnsiChar(Chr(b)); but I don't know for sure if this is correct! =)

Everything else seems to be working well on Delphi 2010!

Everything else but the draw routine is working with ZenGL already! I'm not 100% sure but It seems ZenGL does not have a function to draw a array of vertices, but only to draw triangles pr2d_TriList. I think I will also need to use tess_Triangulate to convert from vertices to triangles but all of this mess with my head, probably I will need some help from Andrey! =)