Well... Unfortunately Spriter seems to be delayed and Cool Sprite editor is not updated anymore.

But... Spine were funded on Kickstarter, and it is already very superior to Spriter and Cool Sprite. http://www.kickstarter.com/projects/...software/spine


There is already some runtimes for it ready for use (https://github.com/EsotericSoftware/spine-runtimes), and there is a lot more of runtimes coming (unfortunately no Pascal runtimes planned for it).

Anyone interested in start porting the libgdx runtime of Spine to Pascal? I will try to start it soon and some help would be very appreciated! My idea is keep the source free to be easily usable on popular Pascal Engines (ZenGL, Phoenix, Asphyre...).