Quote Originally Posted by Dan View Post
Code:
TSpineVertexData = packed record
  x, y, u, v, r, g, b, a: Single;
end;
Is there any speed benefit in using single type for color channels? Because this takes 12 bytes less data per vertex:
Code:
TSpineVertexData = packed record
  x, y, u, v: Single;
  r, g, b, a: byte;
end;