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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Yeah you really have to start with the core of the game, then from there cut what just won't fit in what time is left. As I'm sure you know from the last challenge.
    Jason McMillen
    Pascal Game Development
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  2. #2
    Indeed, puzzles are more difficult than I though, not only the programming part, but also need a lot of creative thinking to come up with something good...

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Yeah good puzzles can take a lot of time to tweak them and make them work. Just don't get into the trap of making them too hard though. That'll take even more time, sometimes a few simple ones in between give that gratification factor too.
    Jason McMillen
    Pascal Game Development
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  4. #4
    A WIP screenshot....

    It's a container ship ....
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  5. #5
    Some WIP screenshots.







    Most of the locations have been made, I'm curentrly working on one more location. The dead-line day seems very close to implement all the ideas for the game.
    Another problem is the dialogs between the characters. So far I'm displaying them in "comic" bubbles, I've tried to record some vocal voice but my English accent is not that good


  6. #6
    Really nice characters and sceneries. They say "Play with me"!
    Quote Originally Posted by Jimmy Valavanis View Post
    The dead-line day seems very close to implement all the ideas for the game.
    Don't worry. Me neither. But we can finish our games after the dead-line. I'll do it and I hope you too because your game looks nice.
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  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Very cool Jimmy. You screenshot kinda reminds me of Little Big Adventure! Not sure if you would remember that game it was an old raytrace simple primitive 3D DOS game from the mid-90s.

    I love how these competitions bring out such creativity. Keep pushing, just need to get a fun prototype done that runs well.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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