Programs I've worked on
Lifepower asked me in another thread about some of the programs I've worked on, so instead of hijacking that thread, I thought I'd put it in as a sort of introductory post in this forum, who's sticky post at the top indicates it's the right place :-)
ISAM (early 1980's)
General Accounting (Debtors, Creditors, General Ledger, Stock Control)
DBF based (1980's)
Wages & Salaries package
Voter Registration & Logging
SQL based (1990's)
Vehicle Service & Maintenance
SQL based (2000's)
Service Contract Management & Debtors
Debtors System (aka Accounts Receivables) - derived & extended from above
Liquor Sales & Inventory Management
I've not worked on any other major systems since around early 2009, ie, the last 4 years since which I've been Technical Director for a company of 18 staff.
There was no need for separate thread as my question was related to your background for the development of project you are planning.
You mentioned that these applications were made in Pascal. Did you use FreePascal?
I'm not sure I'm taking this off-topic thread off topic with this, but what sort of skills do you think are transferable to making games from doing business apps such as these?
I ask this because since Delphi has been transformed from a general programing tool to more of a big business/enterprise tool environment, yet it is still fully capable of making games with it, I'm wondering what other things from the business side of the coin could find it's way into a game dev side.
Pascal Game Development
Ahh, no. Forgot to mention that. The ISAM was in Basic, DBF based was Clipper, Games were in Assember, but all the SQL ones (1990's) were in Delphi 2 onwards up to D7. Haven't used Delphi past D7. None of them were with Kylix or FPC/Lazarus.
Originally Posted by Lifepower
I did work with Turbo Pascal & Delphi 1, but not on big projects. Likewise with C and C++, I know and have used them, as with Lazarus and FPC (command line stuff) but all those were just short projects.
I suppose generally just the normal things you'll get from working in a particular language like general programming skill, documentation skill, clear coding, structure as relates to programming and design, a bit of the database side when dealing with persistence and game object management, multi-threading experience and robustness. Just general software industry experience makes a difference :-)
Originally Posted by WILL