Most of the work on the actual mechanics is done now, so its as you say, mainly art and scripting up some events etc... There are a few more choices to make, but overall I can say its progressing nicely. The UI, is... Well, its a bit of a botch job if I'm honest - I'm extremely surprised its as stable as it is and it only has one or two glitches at the moment. For instance, it sometimes hands over the wrong co-ordinates to build things, when moving a window, the map disappears etc...

Though the recycle rule is a saviour Most of the code is pulled from other experiments, its a case of having a ~500 line program, ~900 lines in the backend and the rest is prometheus. Around 6,500 all in if I recall...