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  1. #14
    PGD Staff code_glitch's Avatar
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    Id you mean source code, thats no problem , sharing isn't either since my code is free for anyone else to use as long as you dont take it and call it your own 'course any modifications you make to my source are yours and all... Just some common sense XD

    Heres the link to the RTS so far... The UI is a quick experiment on my behalf to make a 'feel'. Any feedback would be very welcome - I would highly advise against trying this on windows of any kind so far - the windows version of PM_Window uses a botch of an SDL implementation and I don't think the mouse works (yet). X11 works well enough. The binaries are for x64 Linux Mint 11 (Katya) and should work equally well on ubuntu x64 systems also... However, I can recommend running a ./package before you start. You'll need:
    The SDL dev libraries, XLIB an X11 development libraries as well as the standard opengl stuff... If there are any issues, let me know and I'll whip up an automated script. And without further ado, heres that link:

    http://dl.dropbox.com/u/4853895/PGD ...e_MON16PM1.zip

    Note: the prometheus units in there are experimental, and may/may not be the latest in the SVN folder. Theya re just what seems to work best. The odd one out is XS_Font which is from another project and uses tilesets to load a 'font sheet' from Andrus excellent ZenFont utility with a custom define file to link characters to the tiles. NX166 units refers to a test project I made to try out handle based UIs which worked in a decent manner, and thus was thrown into my entry, the uPNG and uTGA units are from Bero and provide TGA and PNG support in very small size units (hence the u, for the mu letter that signifies micro )
    Last edited by code_glitch; 16-04-2012 at 03:06 PM.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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