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  1. #24
    PGDCE Developer Carver413's Avatar
    Join Date
    Jun 2010
    Location
    Spokane,WA,Usa
    Posts
    206
    Lots of good stuff going on here, doing lots of refactoring and cleanup to tie everything together, killed a few bugs and reduced the size of script nessary to create a gui. it is begining to be a very game worthy gui. I developed a tag system for the Gui so only nessary things need to be added. if a button is in a group then defining the frame size is pointless and if a control is anchored then the same applys. Caption is mostly unneeded since most cases we can simple use the name as our caption. we can even do this BUTTON:'Push me please' and aslong as its in quotes it will work just fine. I am continuing to add new things to the canvasing unit Resampling (Blur,Sharpen,Emboss,Edge) all user define able. combine those with the Procedural stuff and you will have endless possibilitys for skinning the gui. because the canvasing unit handles the look of most of the gui it is possible to theme your UI by swaping out the canvas file. and if thats not enough many controls can define an OnPaint script.
    ScriptedGui.jpgResample.jpg
    Last edited by Carver413; 18-03-2013 at 09:26 PM.

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