Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I decided to move more to a single window design so I spent the last week ripping up code and trying to put it all back together. I now have my own little windowing system within the window or screen. the layout managers maintain control of the windows as they are added and removed. they also help to channel incoming messages to the point of focus. when I learn more about shaders I will be able to add some nice layouts but at this point the only shader I have is very basic so no point in spending alot of time on that right now. I found a nice mono font (since someone complained about my other one) still lots of tiding to do and then I think I'll spend some time tring to figure out some basic bone anmation.
Lights are on finally, I know it don't look like much yet but it is opengl 3.3 so learning is slow. especially when all my reference materal is c++
LightsOn.jpg
well I'm starting to work out some bone animation stuff since I could find anything that worked for me. at least this way when its done I'll know how it works. I'm using a modified version of user137's getangle to pose him at the moment. this version works with negitive values. now all I need is to get it working on the other axis's
in case it's useful to someone.
Man1.jpgMan2.jpgCode:Function GetAngle(vVec1,vVec2:TFlt3):TFlt; Var v1,v2:TFlt3; vA:TFlt; begin v1:=VecFlt3(0,1,0); v2:=VecNorm(VecSub(vVec1,vVec2)); vA:=ArcCos(VecDot(v1,v2))*(180/PI); if v2.X<0 then result:=-vA else result:=vA; end;
as you can see my shader has improved a bit.
Nice work...that looks rather cute actually
Maybe Hugo's site can help again in this area too:
(inverse) Kinematics
http://freespace.virgin.net/hugo.eli...s/m_linked.htm
http://freespace.virgin.net/hugo.elias/models/m_ik.htm
http://freespace.virgin.net/hugo.elias/models/m_ik2.htm
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Thanks Paul, I can use all the help I can get.
well I got my angle code working on all 3 planes but it failed as soon as I tried to combine the three. I fared much better on the scripting side of things. my latest model was created entirely from a script and was quite easy to do. I still plan to develope cad tools as well but my main focus right now will be animation and working out any kinks in the bone structure.
Man3.jpgMan4.jpg
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