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Thread: 2nd PGD Challenge - "Platformation"

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  1. #1
    Thanks guys! that is very reassuring

  2. #2
    Well, here is the latest screenshot - I am playing around with some graphics and precedurally created floating 'islands':


    There some graphical glitches (borders between some tiles not meant to be there), and the half-circle at the bottom is supposed to be a smaller full circle (the player avatar!) haha

    Rather primative ATM, but at least it is not just a blue box!!

  3. #3
    In the screenshot, the brown color tiles are 'earth' element, the red ones 'fire', and the blue ones are 'air'

  4. #4
    PGDCE Developer de_jean_7777's Avatar
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    Perhaps you could do a kind of game like Dangerous Dave. It was a simple platformer and it had 10 levels (or more, I think there were bonus levels). They were unique (and challenging).

  5. #5
    Quote Originally Posted by de_jean_7777 View Post
    Perhaps you could do a kind of game like Dangerous Dave. It was a simple platformer and it had 10 levels (or more, I think there were bonus levels). They were unique (and challenging).
    Dangerous Dave...I don't think I have heard of that, I will look it up
    I am going to see if I can make procedurally generated levels so I don't have to make an editor...

  6. #6
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by paul_nicholls View Post
    Dangerous Dave...I don't think I have heard of that, I will look it up
    I am going to see if I can make procedurally generated levels so I don't have to make an editor...
    Well, procedurally would save you a lot of time, if you can get it right.

  7. #7
    Quote Originally Posted by paul_nicholls View Post
    In the screenshot, the brown color tiles are 'earth' element, the red ones 'fire', and the blue ones are 'air'
    Does it means they have different properties?
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  8. #8
    Quote Originally Posted by Ñuño Martínez View Post
    Does it means they have different properties?
    Well, I guess their 'properties' are that each type of element block island will have it's own type of enemy - an air island might have a wind elemental or fan for example, fire might have a laser tower or lava pool.

    Just some ideas and thoughts so far...I haven't decided anything yet

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    Very cool Paul! You were always pretty good with the vector style graphics.

    Well you could create "chunks" that could be automatically matched up and then randomly placed upon loading of the level as an idea. That would "split the middle" for keeping a procedurally based level generator. Never seen it done for a platformer though. Would be a neat idea if you could pull it off.
    Jason McMillen
    Pascal Game Development
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  10. #10
    Quote Originally Posted by WILL View Post
    Very cool Paul! You were always pretty good with the vector style graphics.
    Thanks Jason! Very kind

    Quote Originally Posted by WILL View Post
    Well you could create "chunks" that could be automatically matched up and then randomly placed upon loading of the level as an idea. That would "split the middle" for keeping a procedurally based level generator. Never seen it done for a platformer though. Would be a neat idea if you could pull it off.
    Interesting idea, I will see what i can come up with...thanks!

    BTW, after a couple of days I have FINALLY gotten my character jumping physics working now so I can run along the ground or jump up into the air with collisions against the tiles in the world (all static ATM)...yay!
    I would love to have a little vector guy to be running around but I don't think I have time to do this so I have a much simpler character right now - a moving circle with eye + spikes (whirling around its body) that will be able to be fired at enemies

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