Quote Originally Posted by WILL View Post
Very cool Paul! You were always pretty good with the vector style graphics.
Thanks Jason! Very kind

Quote Originally Posted by WILL View Post
Well you could create "chunks" that could be automatically matched up and then randomly placed upon loading of the level as an idea. That would "split the middle" for keeping a procedurally based level generator. Never seen it done for a platformer though. Would be a neat idea if you could pull it off.
Interesting idea, I will see what i can come up with...thanks!

BTW, after a couple of days I have FINALLY gotten my character jumping physics working now so I can run along the ground or jump up into the air with collisions against the tiles in the world (all static ATM)...yay!
I would love to have a little vector guy to be running around but I don't think I have time to do this so I have a much simpler character right now - a moving circle with eye + spikes (whirling around its body) that will be able to be fired at enemies