Quote Originally Posted by Andru View Post
Great work! But is there any performance comparison of C and Pascal version of this library? Because ARM platform(where it will be useful) is very performance-sensetive, and it will be interesting to know how much this port can win/lose in performance.
I did the port mainly for the ARM android target, because I'm working on a commerical android game (for currenr midrange and highend ARM-based smartphones and tablets) in the moment, where I've needed it, see the few ARM inline assembler source parts of it.

And i've uploaded a new version now, which fixes a small bug in the codebook decoder (which had decline some few but non-corrupted oggs falsely), and where I've optimized the memory allocation stuff a bit.