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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Very cool! This reminds me of both that helicopter game where you have to catch the falling guys and Astrosmash!

    Still the 29th here too btw. Wouldn't hurt if you managed to sneak in a 2nd version in case there is anything you wanted to add in late. (wink wink)

    But this does look like something perfectly what the challenge is was intended to bring in. Simple proof of concept or prototype gameplay. Nice work!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    So does a 2 day extension appeal to you? Would it help your project?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    Quote Originally Posted by WILL View Post
    So does a 2 day extension appeal to you? Would it help your project?
    It certainly would make it possible to make it more playable.

  4. #4
    I thought about the extension and I will do something, get a bit loser to working. But I wasted most of today, working on a way to run the graphics through OpenGL instead of Core Graphics. That could give both portability and much better performance.

  5. #5
    I probably won't finish the OpenGL based version, but I have also implemented a queuing system for game objects that reduces the load from objects far away. That allows me to enter a huge number of objects to populate the world. Now I just have to make a few more kinds of opponents and that kind of things.

  6. #6
    The input queue works just great, but I have to make two more, one stack at least side where I store all objects that are too far away from the player to be interesting. Then you can go back and forth, everything will remain, and I can have thousands of objects costing only memory.

    In the past, I would have used a linked list for this, but now I am using dynamic arrays instead. That allows me to do it with fewer memory operations (granted that I expand the list with many items at a time, which I do).

  7. #7
    My "large world stacks" were really easy, worked almost at the first try. So now I can happily add a ton of game entities. The only risk is that it slows down the game start, but only that.

    Now, what more enemies should I add...?

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