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Thread: Machina Engine - Game Engine

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  1. #1
    Finally, the collision detection was finished.
    And, most of the code to display the maps(multi-layered by the way) is completed.

    I'm implementing a code to delivery alarms(like in game maker).

  2. #2
    I have made a fluxogram explaining how the data-files and resource-files work::



    Features:

    • A data-file can point to more than one resource-file, also can point to a resource-file already pointed by another data-file;
    • A data file can point to another data-file, this way, the game engine can also load into memory the pointed data-file;
    • The previous feature allows the use of many data-files. A main data-file is created, and it point to the others data-files;
    • While data-files store information, the resource-files store files itself;
    • Data-files can be created and loaded at run-time. So, they can be used as *.sav files. You cound store information of an object, or a entire may, for example.



    Screenshot of MEMaker(The previous game editor was discarded) loading a picture:

    Look that in the field "Stored In" the developer can tell in which resource-file("ResFile" in this case) the picture will be stored. But, as you can see, the picture("PTileset001") information is inside the data-file "MainData".

    ... Now I'm working on the room-editor(the most important part of this game editor, of course).
    Last edited by FelipeFS; 24-08-2012 at 05:19 PM.

  3. #3
    Also, I'm using FreeGLUT. I wasn't before, but FreeGLUT provides me a easy way to make this game engine cross-platform.

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