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Thread: Dynamic Lightning

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  1. #1
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by paul_nicholls View Post
    Looks pretty, not that there is very much to see with all that darkness! LOL
    For me it looked nice for a simple example. As for the darkness, it's not that dark, and the underlying textured quad is visible even when not under direct light.

  2. #2
    It might be because I turned down the brightness on my 30" monitor here at work - it was too bright for working the whole day LOL

  3. #3
    Are you sure that there are any lights? Because here it looked like a simple quad with static ambient light.

  4. #4

  5. #5
    Really nice. Remembers the oldschool Assembly demo parties.
    The source is a good example for using directional lighting.
    Using Freepascal would allow some multiplatformity.

  6. #6
    cool work !
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  7. #7
    Something's not kosher with how it works here -- after about 3 seconds the cursor appears over the animation as a hourglass, then windows complains about it not responding WHILE it's still running. Taking a guess I'd say the 'while' without a proper wm handler could have something to do with it. GetAsync is cute, it's not a substitute for actually calling windows for input handling.

    since last I checked, that's just a waste of time. Likewise there's no reason to set the clear color or matrix mode on every loop.


    Still VERY cool demo of openGL lighting.

    -- edit -- doh, my bad on the push/popmatrix, removed that part. What I get for posting at 4AM.
    Last edited by deathshadow; 11-06-2012 at 09:22 PM.
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