It might be because I turned down the brightness on my 30" monitor here at work - it was too bright for working the whole day LOL
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Are you sure that there are any lights? Because here it looked like a simple quad with static ambient light.
I saw the lights! =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
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Really nice. Remembers the oldschool Assembly demo parties.
The source is a good example for using directional lighting.
Using Freepascal would allow some multiplatformity.
cool work !
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Something's not kosher with how it works here -- after about 3 seconds the cursor appears over the animation as a hourglass, then windows complains about it not responding WHILE it's still running. Taking a guess I'd say the 'while' without a proper wm handler could have something to do with it. GetAsync is cute, it's not a substitute for actually calling windows for input handling.
since last I checked, that's just a waste of time. Likewise there's no reason to set the clear color or matrix mode on every loop.
Still VERY cool demo of openGL lighting.
-- edit -- doh, my bad on the push/popmatrix, removed that part. What I get for posting at 4AM.
Last edited by deathshadow; 11-06-2012 at 09:22 PM.
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