That is some interesting list of software you got there. I think it's many of the people that discover pascal, that think it is good. But i know exceptions too that are just lifelong C-coders that won't change. Support for C is just too big, especially if their operating system is Linux based.

But the issue relates to another topic, which is "Game making in general as a hobby is dying". Nobody really makes these small games and experimentations that we use to see some years ago. The standard that modern games put on us is a little depressing. It's not possible to reach them with just some homemade game-library, against commercial engines built by hundreds of coders with huge mathematical expertise. The barrier that something like Super mario karts, or Doom 2 put, is not that big. Many can attempt to make better games than them, but already something like Unreal Tournament goes beyond the limit, and it was already released before 2004. Now the expectations are sky-high.