Oh my apologies Dan, I already know you're an experienced developer, I only mean to try and present more views for any budding developer learning about game development, I should imagine there's more than a few OOP coders looking to create games for mobile devices and SMS offers such a reliable and easy way to target the platform, with the added benefit that SMS can help them deliver a wide range of web apps.
I simply wished to express the opposing view so that those making long term decisions are armed with all the pros and cons, It's important to consider the future of a project in relation to the limitations of your target platform, it's somthing we all learn and I wished to decrease the size of folders titled 'abandoned projects'
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I will re-itterate in the interest of balance that SMS can be used to make a wide range of game styles that'll run brilliantly on many mobile devices. It's very well made and has an intuitive interface that many IDE's could learn from. Hopefully it'll continue to get better and better as web standards evolve, I am of course utterly thrilled to have any representation of Object Pascal in this world.
Oh and your demos are pretty sweet btw, skinning running well on my system. I've not had time to examine your shaders (I'm gearing up for a release of Jink, previously JenJin, previously VFA, in the next few months) are you using per-vertex/mesh animation, or bone/armature animation? if bones are you using matrices, quaternions or double quaternions for the translation/rotation? particle system runs well too, Are you rendering your billboards from a list of vertices in system memory or are you ping-ponging a VBO between frames?
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