As the title says, we now have Asphyre Sphinx 3.

Some new features are:

  • Delphi versions from 2006 to XE 2 (and later) are fully supported.
  • FreePascal/Lazarus (latest version) is fully supported.
  • Platforms supported: 32-bit and 64-bit Windows, 32-bit and 64-bit Linux and Mac OS X.
  • On Windows you can use DirectX 7, DirectX 9 (with automatic switching between Direct3D 9 and Direct3D 9 Ex depending on OS support), DirectX 10 (with automatic switching between Direct3D 10.0, Direct3D 10.1 and Windows WARP software device depending on hardware, and OS support).
  • Brand new OpenGL provider for all platforms that uses OpenGL 2.1 features with programmable pipeline. Legacy support for OpenGL 1.2 is provided in additional renderer.
  • WYSIWYG GUI works across all platforms.
  • Many features from previous releases are, of course, still available too.


However, FireMonkey and DirectX 11 providers are not available for this release yet. They will be provided later as optional add-ons. OpenGL ES providers on iOS and Android platforms for the current release will also be available in the future. (Meanwhile, you can keep using Asphyre Sphinx 2, if you need to target iOS right now - you won't need to modify your code much to use Asphyre Sphinx 3).

Please note that Asphyre tools have not been ported to other platforms yet. Meanwhile, you can use Wine for Linux, Fusion or Parallels for Mac OS X to execute Asphyre tools until they are ported. Fonts and images created by Asphyre tools can be used along with ASVF compressed/encrypted archives on any platform without limitations.

You can visit Asphyre Sphinx 3 web page for more information and download links, or update everything from Asphyre SVN.