Quote Originally Posted by azrael11 View Post
Lifepower as you say Freepascal/Lazarus you mean 32/64 Windows 32/64 Linux and MacOsX.... ?
Yes. Examples on Windows have been precompiled in 32-bit, but on Linux they have been precompiled in 64-bit.

Linux support relies on TOpenGLControl from Lazarus components for creating GLX context. This means that multisampling settings don't work there yet and there could be some key weirdness when using GUI interfaces. The problem was that I couldn't find a way to extract X-window ID from Lazarus window handle to use proper GLX device. If someone knows how to do that, I can implement direct OpenGL context creation in native fashion.