I want video proof of how cool this is! I don't have Delphi or Windows so I can't try them myself.
Impressing number, and I am sure many of those examples are good, but a [Free]GLUT-based program would be easier to port. I would prefer that.
And OpenGL 2 is, as I mentioned above, not what I put my efforts into today. glShaderSourceARB? Clean up that code, shaders are not ARB extensions any more, they are core functionality. If you use ARB calls, then it looks like OpenGL 1.4.
Last edited by Ingemar; 21-09-2012 at 08:55 AM.
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