nice
i think my lame gbuffer implementation uses 3 or 4 textures
btw packing stuff into less textures boosts fps or only saves up memory?
nice
i think my lame gbuffer implementation uses 3 or 4 textures
btw packing stuff into less textures boosts fps or only saves up memory?
Last edited by laggyluk; 20-05-2013 at 02:35 PM.
Both, but the performance improvements depends on the graphic card and is different from graphic card to graphic card.
More important is the pixel format of these GBuffer render-to-texture FBO textures for older graphic cards without good&fast support for floating point textures.
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