So new BRTECH1.zip is online ( http://rootserver.rosseaux.net/stuff/BRTECH1.zip ).
BRTECH1 has HRTF support now, so BRTECH1 has following 3D audio spatialization modes now:
- Fast fake 3D stereo (what the original idTech3 Quake3 engine also do, but still better than when 3D audio spatialization is inactive, so it's more a alternative for really slow CPUs )
- Pseudo 3D acoustics (already very good pseudo 3D sound over stereo, but it is not so good like HRTF, so it's more a alternative for non-headphone users and/or slower CPUs)
- HRTF (really very good und even true 3D sound over stereo, but only wih headphones, because this is the limiting factor of HRTF)
The mode is selectable with the spat(ialization) in-engine console command game, and it will be active for the next loaded map then.
And the whole sound engine code is still mostly 20.12-bit-fixed-point 32-bit-integer-only.
So have fun with it
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