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Thread: 72 hour game dev competition (Dec 17-20 2004)

  1. #1
    Legendary Member cairnswm's Avatar
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    72 hour game dev competition (Dec 17-20 2004)

    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    72 hour game dev competition (Dec 17-20 2004)

    I've made a few post like these and noone here completes... :?

    Though it's good that there are more coming that will accept entries from a Pascal team.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    Legendary Member cairnswm's Avatar
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    72 hour game dev competition (Dec 17-20 2004)

    I've finished 2 of these competitions before. The last Remakes competition another game project got in my way of finishing it so I didn't enter.

    There is actually now a mailing list available that informs you of upcoming game dev compotitions.

    http://www.gamecompo.com/

    This 72hour competition is actually a team based competition if that makes anyone more interested. If I dont have a team, I'll probably compete on my own anyway.

    If anyone does want to team up I plan on doing some sort of 2D puzzle, or text based game. I mostly need someone who can help me with graphics (making pretty pictures). I have spoken to my wife already to get that weekend off to spend on the game. My goal - finish in top 50% - both previous competitions Ive been between 50% and 60% down the list.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  4. #4
    Legendary Member cairnswm's Avatar
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    72 hour game dev competition (Dec 17-20 2004)

    This has started!

    Theme - Customize
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  5. #5
    Legendary Member cairnswm's Avatar
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    72 hour game dev competition (Dec 17-20 2004)

    Competition complete!!!

    My entry is at:
    http://www.cairnsgames.co.za\gdc72\foogs.zip

    Done in Lazarus (FreePascal) and using the JEDI-SDL.

    In a way it exposed some of the problems lazarus/freepascal has. I had to change the way I did things a couple of times to make sure it worked right. (I had some serious problems will using 'Self') this ment that my design had to break away from proper OO design and control everything from a main object.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  6. #6

    72 hour game dev competition (Dec 17-20 2004)

    strange how i missed this thread. i would have been interested

    btw your link is broke, heres a working one http://www.cairnsgames.co.za/gdc72/foogs.zip

  7. #7
    Legendary Member cairnswm's Avatar
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    72 hour game dev competition (Dec 17-20 2004)

    My link works fine for me

    There are a total of 25 entries. Now we have to judge each of the others entries.

    I think out game was pretty good. Not very well roudned off but I had to write a complete platform game engine in the time available. Lots of improvements could be made to the animations and the moement. The game is based on my S2DL code released a month or so ago. I'll be updating these libraries over the next day or so.

    We released 7 levels with the game. I should try release some more before judging is complete just for fun (We have a complete level editor - done in VB).

    My team consisted of Myself, a friend (from Magic the Gathering) who doesn;t really know Pascal but was pretty good with the code he did develop and he also did 97% of the graphics, and his girlfriend who did some graphics as well. Benji has just finished his first year at university and is planning on being a Game Coder when he gets his degree. (It was interesting to work with students - I was last a student 13 years ago)

    I saw the power of PhotoShop and I recon its a tool I really need to get.

    If anyone has played the game please let me have some feedback. On my (brand new) P4 - 3.0 256MB, 128MB Radeon 9250 - it runs at about 150FPS, on my P2 700, 256MN, 64MB GeForce4 at 16FPS and is really slow.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  8. #8

    72 hour game dev competition (Dec 17-20 2004)

    Quote Originally Posted by cairnswm
    I saw the power of PhotoShop and I recon its a tool I really need to get.
    W The Gimp

    If anyone has played the game please let me have some feedback.
    I've tried it but it doesn't run.
    I run the executable, it creates the sdl windows but it suddendly close. It doesn't produce any output.

    What could it be ?
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  9. #9

    72 hour game dev competition (Dec 17-20 2004)

    i had that too (but it stayed open not closed) and i found that changing the config to put it in full screen fixes it

  10. #10

    72 hour game dev competition (Dec 17-20 2004)

    Ok, i've found the config file and set debug.
    (it doesn't work even in fullscreen btw)

    Here's the output:
    Code:
    STATUS INFO &#58; @ 16.43 MSG &#58; Starting Application IN &#58; Initialization
    STATUS INFO &#58; @ 16.43 MSG &#58; SDL being started up. IN &#58; S2DLDraws.Initialization
    STATUS INFO &#58; @ 16.43 MSG &#58; Loading&#58;Sky IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.43 MSG &#58; Loading Image&#58; images\Sky.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading&#58;back IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\Back2.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading&#58;man IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\man.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading&#58;CPBack IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\CtrlPanelBack.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading&#58;CPBar IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\CtrlPanelBar.bmp IN &#58; TS2DLImage.LoadFromFile
    
    &#91;CUT&#93;
    
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\WoodBack.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading&#58;Pole2 IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\Pole2.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading&#58;Pole3 IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\Pole3.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading&#58;CaveBack IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\CaveBack.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading&#58;Fence IN &#58; ImageList.LoadImage
    STATUS INFO &#58; @ 16.44 MSG &#58; Loading Image&#58; images\Fence.bmp IN &#58; TS2DLImage.LoadFromFile
    STATUS INFO &#58; @ 16.44 MSG &#58; Create Fonts IN &#58; 
    STATUS INFO &#58; @ 16.44 MSG &#58; Font name&#58; c&#58;\windows\fonts\Arial.ttf IN &#58; TS2DLFont.LoadFont
    STATUS INFO &#58; @ 16.44 MSG &#58; Font size&#58; 20 IN &#58; TS2DLFont.LoadFont
    *** ERROR *** &#58; @ 16.44 MSG &#58; Couldn't load font&#58; Couldn't load font file IN &#58; TS2DLFont.LoadFont
    STATUS INFO &#58; @ 16.44 MSG &#58; Closing down fonts IN &#58; S2DLText.Finalization
    STATUS INFO &#58; @ 16.44 MSG &#58; SDL being closed down. IN &#58; S2DLDraws.Finalization
    STATUS INFO &#58; @ 16.44 MSG &#58; S2DLDraw surface being cleared IN &#58; TS2DLDraw.Destroy
    STATUS INFO &#58; @ 16.44 MSG &#58; Terminating Application IN &#58; Finalization
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

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