Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18

Thread: 72 hour game dev competition (Dec 17-20 2004)

  1. #11
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Location
    Randburg, South Africa
    Posts
    1,537

    72 hour game dev competition (Dec 17-20 2004)

    Its trying to load the Arial.ttf file from your windows directory.

    What is your windows directory?
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  2. #12

    72 hour game dev competition (Dec 17-20 2004)

    Quote Originally Posted by cairnswm
    Its trying to load the Arial.ttf file from your windows directory.

    What is your windows directory?
    ehm it's c:\winnt

    you should set the windows directory by quering windows. There is an API for that
    If you save your data in a proprietary format, the owner of the format owns your data.
    <br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>

  3. #13
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    72 hour game dev competition (Dec 17-20 2004)

    Nice entry William. Maybe you and Traveler should collaborate on a series of Platform Game tutorials.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #14

    72 hour game dev competition (Dec 17-20 2004)

    *ahem* *cough* Please?!

  5. #15
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Location
    Randburg, South Africa
    Posts
    1,537

    72 hour game dev competition (Dec 17-20 2004)

    Sure would like to do some more tutorials. Just a bit busy at the moment. 2 weeks into a week vacation and I feel it hasn't started yet... Done 2 concrete floors, 10m of double wall, built a pond, done a 72hour GDC. Still got to do some Paving, build a small kitchen, and all the game stuff I want to do.

    I like 2D stuff. I seem to dabble in all sorts of 2D areas without really being able to specialize in any.... I have done 2D isometric, 2D puzzles, 2D platform, busy doing a 2D shooter as well. I really need to settle on a graphics library and stick with it. (I've tried DelphiX, GLXtreem and SDL - so far SDL is better but slower on older PCs. I am currently not wanting to use a DirectX 9 engine as I want my game to run on my old Pentium2).


    about fonts:
    Actually I should include my own ttf files with the program and load then from the application directory. I need to find some nice ttf fonts that I can use. I just prefer arial anyway. Also a Graphics font engine would be a good idea but I dont feel like going to that effort at the moment.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  6. #16
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Location
    Randburg, South Africa
    Posts
    1,537

    72 hour game dev competition (Dec 17-20 2004)

    We finished (unofficially) 11th out of 25. That puts us into the top 50% of the entrants to the competition. So I'm pretty happy with the final result.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  7. #17

    72 hour game dev competition (Dec 17-20 2004)

    Well Done!!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #18
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    72 hour game dev competition (Dec 17-20 2004)

    Good Job.
    Jason McMillen
    Pascal Game Development
    Co-Founder





Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •