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Thread: Direction between 2 Vectors

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  1. #13
    Hello Dan, Yes it does work fine, expect still the limitation on the Y axis,

    However after a bit testing i see the problem is on the xz rotation it takes 2*PI for full rotation, on the Y Axis, it would technically take 4*PI, so instead i will do a basic test for flipping the camera, and changing the right and up vectors so the view will then be upside down.
    Last edited by Colin; 17-11-2012 at 10:36 AM.
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